This tool will calculate your chances of capturing a Pokémon in the sixth- and seventh-generation games. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, If it is currently dusk or night, the Dusk Ball will have its increased catch rate. Sport Ball: 1.5x catch rate Net Ball: 1x or 3x catch rate, 3x if the pokemon is a bug or a water type. Rate×Ball×Status(1-(⅔)(HPCurrent / HPMax)) / 255. Timer Ball: Increased catch rate the longer the battle is. If you want to know how it works or more about what the results mean, you want the Gen VI/VII capture mechanics page. I (properly) used 45 timer balls and about 20 ultra balls, give or take a few quick balls here or there, to catch it. Nest Ball: ((41 - Pokémon's level) / 10)×, minimum 1× and maximum 4x Repeat Ball: 3x catch rate if you've already caught the pokemon Timer Ball: 1 + number of turns passed in battle * 1229/4096)×, maximum 4×, minimum 1x A Dusk Ball is a Poké Ball that has a 3.5× catch rate in dark places. So, Giratina. The Timer Ball is the exact opposite, giving a 4x catch rate bonus if 20 turns have gone by. Repeat Ball: 3× catch rate on species of Pokémon that the player already owns. Gen VI/VII Catch Rate Calculator. Ultra Ball: 2× catch rate. Not a fun catch. Ball is the multiplier of the type of Poké Ball being used to capture the Pokémon. net ball used on a water/bug Pokemon). 21-30 turns it is as good as a specialty ball that meets the requirement (I.E. Using over double that sends the … They are very difficult to obtain because of their difficulty to locate, high levels, and low catch rates. Dusk Ball. Catch Rate: 1 + number of turns passed in battle times (1229/4096) Introduced in: Generation 3 When you're facing a tricky creature that can heal itself with Rest (like certain legendaries or Snorlax), or simply having poor luck with other catch tools, battles can drag on as you doggedly attempt to ensnare your prey. To but this in perspective, 1-10 turns it is as good as a poke ball. Quick Ball: 5× catch rate if used on the first turn of a battle. Safari Ball: 1.5× catch rate in Plains biomes. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, The catch rate for the Level Ball is: The catch rate will increase to that rate turn by turn, and maxes out there. Legendary Pokémon are Pokémon that are characterized by their rarity and their high base stat totals. Friend Ball. If a Heavy Ball is being used, its modifier is instead added directly to the catch rate. Sport Ball: 1.5× catch rate on Bug-type Pokémon. This is calculated based on Raichu's catch rate, as well as the different possible ball modifiers, health levels, and status condition modifiers. Rate is the Pokémon's catch rate. Every ten turns the catch rate goes up by one and caps at 4. When possible, the conditions required for a particular pokéball modifier are taken into account, but be sure to read the notes … They are also guaranteed to have a minimum of 3 perfect IVs when captured or spawned in. The online calculators say I had a 95% to catch within 20 timer balls, or around 9.5% catch per ball. 4. 11-20 turns it is as good as a ultra ball. Timer Ball. Level Ball. The Timer Ball should be used in any legendary Pokémon fight, it’ll contribute massively to capturing it! This is where the Timer Ball shines, the catch rate increases for each turn that has passed, up to a maximum of 4x. Other catch rate calculators: Gen I, Gen II, Gen III/IV, Gen V, Gen VIII. A Level Ball is a somewhat different Poké Ball which becomes more effective when used on Pokémon at a lower level than the lead Pokémon. This is a very useful Pokéball to have on your side, especially for those pesky Pokémon that just do not want to be captured, legendaries being a great example.
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